Vincent Chung started his game development career in San Diego as a 3D generalist designing puzzle games on the Nintendo Wii and the XBox 360. He transitioned into casual gaming and worked on Paradise Cove and Animal Voyage for PocketGems. He then moved up to Bend, Oregon to work at SCEA as a 3D Environment Artist, getting the opportunity to develop for their AAA PS4 title and gaining professional experience with Unreal Engine 4.
Vincent spent his first two years of his college career at the University of California, San Diego with studies in Bioengineering and Structural Engineering. In realizing his lifelong passion to advance his skill in visual art and computer graphics, he transferred to Art Institute of California, San Diego and earned his Bachelor of Science in Game Art and Design.